What is the difference between using a Key Press and using a Key Down/Key Up combination?
When you have a Key Down step in the Pressed Event list and a corresponding Key Up step in the Released Event list, you will be able to mimic keyboard actions more precisely. For instance, many FPS games will fire your weapon using the CTRL (control) key on your keyboard. So if you were creating a 'Fire Weapon' command, you could use a 'key CTRL down' step in the pressed event and a 'key CTRL up' step in the released event. When you press a button on your controller device that has been assigned the 'Fire Weapon' command, Pinnacle will tell your computer that the CTRL key is currently being held down... and after you release the button on your controller, Pinnacle will tell your computer that the CTRL key is no longer being held down. So in this scenario, your weapon would continue to fire as long as you continued to hold down the button on your controller, and it would stop firing when you released it. If you had instead used a Key Press step such as 'key CTRL press' in the pressed event, then your weapon would fire once when the button was pressed and then stop firing, requiring you to press the button on your controller again if you want to fire the weapon again. Of course there are some instances where a Key Press step may be more appropriate, like for commands such as 'Pause', 'Jump', 'Use Potion', etc. Before creating a command, consider how the action is performed when playing the game with your mouse and keyboard, then use the step type best suited for that particular action. Of course you could just always use Key Down/Key Up combinations if you are not sure and that should work fine to play the game.
 

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