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Splinter Cell: Chaos Theory - Play with a Gamepad or Joystick

controller support for any PC Gamepad, Xbox 360 Controller, PS3 or PS4 Controller, PlayStation Controller, etc

You are probably having trouble playing Splinter Cell: Chaos Theory with your gamepad or joystick.
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Splinter Cell: Chaos Theory Controller Support for any PC Gamepad, Xbox 360, PS3, PlayStation, etc
  • Supports any game controller
  • Easy to setup in a few minutes
  • Advanced customization options
  • Help from dedicated support team
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Splinter Cell: Chaos Theory profile
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author's profile notes
This profile is compatible with any standard PC Gamepad, Xbox 360 Controller, Playstation (PS4, PS3, PSX), or any similar devices
Fully Functional, Controls exactly the same as PS2 Version of the game.
Here you go guys here is the profile I am using atm.

It works inconjunction with the ingame joystick support.

What the profile does is enable the mouse buttons as the triggers and some other buttons for menu navigation etc.

It makes the game exactly the same as playing on the X360 or XBOX 1.

The profile is for X360 Controller btw. Do not enable mouse or ASWD key mapping to the joysticks because the ingame support for the X360 dual sticks is perfect, dont mess with it.
Here is a simple profile for SCCT to use with Versus Mode as requested, hopefully it should work well as I haven't actually been able to test it myself...
This is the profile I use for Splinter Cell Chaos Theory Single Player & Co-Op. This profile is for the Xbox 360 controller, and is (almost) exactly the same as the original controls.

Works like a charm.
Hi guys,

This is the profile I use for Splinter Cell Chaos Theory Versus. The profile is for the Xbox 360 controller. Controls are almost identical to the original controls, only the thumbsticks don't allow slow crouching as they do in single player, since the versus mode doesn't originally support Xbox controllers.

Have fun.
For XBOX 360 Controllers

This is a profile I worked on for about 2 hrs just to try and tweak different settings and make sure that I did everything that I could to make the controls almost exactly like the Xbox version. I worked for 30 minutes with the whole Roll/Crouch Situation and have decided that they cant be on the same button unless Pinnacle has some kind of built in timer for buttons and set the roll activation on like a 1.1 second hold down and have crouch only activate on the release. If you guys know any way to fix that please tell me so I can implement it.

***I re-edited the (A) button and the (L-Thumbstick) button, now the (A) button is the back to the wall button as well as the (use) and the (L-Thumbstick) is just the roll button. I think this is better and closer to the way xbox was layed out***

The Controls Layout is

D-Up Gadget 4
D-Down Gadget 1
D-Left Gadget 2
D-Right Gadget 3

L-Thumbstick Movement
R-Thumbstick Look Around

A-Button Use,Melee, Snap Neck, Back to wall
B-Button Crouch
X-Button Action 2(Draw Spy Tazer,Flashlight)
Y-Button Jump

Click in Right Thumbstick Zoom/Sniper Mode
Click in Left Thumbstick Roll, Action 1

RB-Button Co-op,Fire Rate(Burst,Full-Auto)
LB-Button Reload, Last Sticky Cam

R-Trigger Fire,QUick Use 1
L-Trigger Use Gadget, Quick Use 2

Start-Button Game Menu
Back-Button Cycle Visions

Xbox-Button(middle) Show Connected Players *may have to disable the battery check*

I have Fixed this profile, now the shooting should be correct and do fully-auto as it should.
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