Fix controller support for "Ghost Recon: Advanced Warfighter 2"
(Xbox 360, PS3, PSX, Razor, Cyborg Rumble, etc)
Total Downloads:
957
Ghost Recon: Advanced Warfighter 2
Also Known As:
Genre: First-Person ShooterGhost Recon Advanced Warfighter 2, GRAW 2
Publisher: Ubisoft
Developer: GRIN Red Storm Entertainment
Release Date: July 19, 2007
Game Review
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author's profile notes
This a profile I made for GRAW 2 using the 360 controller. It is NOT the same as the actual Xbox 360 game since the 360 version and the PC version are two different things. Anyway, the setup is pretty standard. Controls are:
A = Use/Action
B = Go Prone/Dive
X = Reload
Y = Weapon List
LB = Run
RB = Change Firemode
LT = Aim/Zoom
RT = Fire
RS = Raise/Drop Stance
LS = Nightvision
Back = Tactical Map
Start = Menu
D-Pad UP = Change Cross-Com View/Scroll List UP
D-Pad DOWN = Change Cross-Com View/Scroll List DOWN
D-Pad LEFT = Lean Left/Zoom Tactical Map
D-Pad RIGHT = Lean Right/Zoom Tactical Map
If you hold down the Y button, it will bring up the weapon list. Tap the Y button and it will cycle through the weapons. You know, like Perfect Dark for the N64.
Things I have to work on:
The Raise/Drop Stance function - I want to make it so you dont have to press the button twice to return to standing and instead want to make it so you hold it down to do so. Gonna test with it some more.
Tactical Map Functions - I want to support the function keys without having them overlap outside of the tactical map. Probably gonna make it:
Hold A for 1 sec. Move
Hold B for 1 sec. Attack
Hold X for 1 sec. Cover
Hold RB for 1 sec. Stop
Press RB for Execute
The Clear and Go Assault/Recon functions aren't mapped to anything so that wont happen without going in and modding stuff.
Weapon Change - Considering dropping the Dive function to add support for a Next/Previous Weapon Scheme. Gonna test with it some more.
Change Firemode - I want to incorporate it into the same button as the Nightvision. I have to test it some more before I consider it officially part of my controller scheme. Here's what I'm considering:
Hold down RS for Nightvision
Press RS for Change Firemode
This is my first profile so please bear with me. I will post an update ASAP if I get positive reviews.
EDIT: I removed the alternate profile and made it the default profile since I believe it works better. I also explained some stuff and corrected some typos.
A = Use/Action
B = Go Prone/Dive
X = Reload
Y = Weapon List
LB = Run
RB = Change Firemode
LT = Aim/Zoom
RT = Fire
RS = Raise/Drop Stance
LS = Nightvision
Back = Tactical Map
Start = Menu
D-Pad UP = Change Cross-Com View/Scroll List UP
D-Pad DOWN = Change Cross-Com View/Scroll List DOWN
D-Pad LEFT = Lean Left/Zoom Tactical Map
D-Pad RIGHT = Lean Right/Zoom Tactical Map
If you hold down the Y button, it will bring up the weapon list. Tap the Y button and it will cycle through the weapons. You know, like Perfect Dark for the N64.
Things I have to work on:
The Raise/Drop Stance function - I want to make it so you dont have to press the button twice to return to standing and instead want to make it so you hold it down to do so. Gonna test with it some more.
Tactical Map Functions - I want to support the function keys without having them overlap outside of the tactical map. Probably gonna make it:
Hold A for 1 sec. Move
Hold B for 1 sec. Attack
Hold X for 1 sec. Cover
Hold RB for 1 sec. Stop
Press RB for Execute
The Clear and Go Assault/Recon functions aren't mapped to anything so that wont happen without going in and modding stuff.
Weapon Change - Considering dropping the Dive function to add support for a Next/Previous Weapon Scheme. Gonna test with it some more.
Change Firemode - I want to incorporate it into the same button as the Nightvision. I have to test it some more before I consider it officially part of my controller scheme. Here's what I'm considering:
Hold down RS for Nightvision
Press RS for Change Firemode
This is my first profile so please bear with me. I will post an update ASAP if I get positive reviews.
EDIT: I removed the alternate profile and made it the default profile since I believe it works better. I also explained some stuff and corrected some typos.
This pin was taken directly from the original GRAW pin and simply renamed. The original GRAW and GRAW 2 have exactly the same default controls so this pin works well. Let me know if there are any problems.
Here's a revised edition of my configuration for the Xbox 360. A lot of change here.
alternate profiles for this game
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Total Downloads: 792
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