| HELP - Window Layout - New Profile/Edit Profile window | ![]() |
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Finder Tool
To use the 'Finder Tool', simply drag the magnifying glass icon over any game's window to find the executable
file that created that window. If the game loads in "full screen" mode, you can still use the Finder Tool by pressing
SHIFT+F12 to automatically find the executable file of the active window.
Shortcut Dropzone
The 'Shortcut Dropzone' tool is the quickest and easiest way to locate your game's executable file. Simply drag and drop any Windows shortcut from the desktop
or start menu to the 'Shortcut Dropzone'. Pinnacle will then take the executable file path from the "target" of the Windows shortcut. This is also the best way to make
sure that you choose the correct executable file (with parameters if needed) to launch the game properly through Pinnacle the same way it is normally launched
when you use the game's shortcut.
Profile Name/Subtitle
The 'Profile Name' is the name that Pinnacle will use to refer to this profile throughout the program. You can group profiles together by using the '>' character in the names of your profiles (for example: "My FPS Games > Quake 4", as seen in the image below, would place a profile named 'Quake 4' into a group called 'My FPS Games' ). You can also use an optional 'Subtitle' to further describe the profile.
Icon for Profile
This is an icon to represent the game profile. You can choose from generic icons, internal icons from the game's executable file, or even import your own icons. Icons can be imported from .ICO, .DLL, or .EXE files.
Send commands to other exe files from the same folder
Normally Pinnacle will only send controller commands to windows created by the executable file; however, because many games use "launcher" files to start the game, this setting is generally recommended to allow Pinnacle to apply this profile to other exe files found in the same folder as the main executable file (seeing as it would most likely be for the same game).
Launch as persistent profile
By default Pinnacle will only send controller commands to windows created by the executable file (and other exe files found in the same folder with the setting above). This works perfectly for most games; however, some games that use out-of-folder "launcher files" or other complex process structures (that cause the game to be played in windows not created by the executable file) will require the 'Launch as Persistent Profile' setting to be enabled. Using this option will cause Pinnacle to send controller commands to your computer even when the active window was not created by one the executable files of the profile. NOTE: It is not possible to auto-detect and apply persistent profiles.
Never auto-apply this profile
When this setting is used, the profile will not be auto-applied when Pinnacle detects you've started the executable file. If the 'Detect and apply profiles to games automatically' setting on the Preferences window is not checked, then this profile setting is ignored. NOTE: This setting is automatically activated if the profile is launched as a persistent profile.
Do not start the exe file when profile is launched
When this setting is used, the profile will never launch the executable file for the profile. Pinnacle will always try to detect when it should or should not launch the executable file, but still there are times you may wish to always suppress the loading of the exe file. NOTE: This is the same as if you had left the Launch Exe value empty (in the expanded display of the executable file).