![]() |
|
|||||||
| View Poll Results: What profile do you like best. | |||
| Default Profile |
|
291 | 89.26% |
| Alternate profile |
|
35 | 10.74% |
| Voters: 326. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
|
This is a new Oblivion profile i made for the XBOX360 controller that has many new features. Have fun.
================================================ Installation Notes. To Make this Profile work correctly you have to modify the Oblivion.ini file in order to disable in game joystick support. heres how. (the file is located in My Documents\My Games\Oblivion folder) Open the Oblivion.ini file in Notepad, and find the line "bUse Joystick=1". Change that line to read "bUse Joystick=0". Save the file and exit. Make sure to use the default controls within Oblivion. ================================================ Whats New New hot swapable alternative Oblivion Profile for those who may not like the default profile. (Hold the back button for 3 seconds to cycle between the default and alternative profiles). the A button now selects items in the Journal. You can now cycle the catagories in the Journal by holding the left analog stick in any direction Then pressing the Left or Right Sholder Buttons. The Wait command is now Assigned in the profile. The menus will now autoscroll when you hold the left analog stick in the direction you wish to scroll. To drop an item simply select it with the mouse arrow in the inventory screen by holding down the right trigger. this will cause the item to appear in in front of you in the game invironment (if you have enough room in front of you to drop the item) release the right trigger to let the item drop where ever you want it to. please note that sometimes the item will stay selected even after you try to drop. this is a game bug and not because of the profile. you should be able to press z if it gets stuck |
|
#2
|
|||
|
|||
|
I've been using your first profile since day 1, thanks! These new features should be cool, downloading now. Had I known there were ways to assign different commands to a button based on time pressed, I would've already been on that.
Good work.
|
|
#3
|
|||
|
|||
|
The quicksave/Escape menu seems to be flawed. Quicksave is activated on the press of F5 and not the release, causing the game to quicksave just before the Escape menu comes up. I'm trying to see if I can't find a work around for this.
|
|
#4
|
||||
|
||||
|
this is the only way i can make this work. i had to combine these commands in order to free up a button for the wait command. however it doesent bother me that the game will quick save when you open the game menu. i would rather it be this way so when i open the menu to exit the game it automaticly quicksaves. perhaps i should ditch the quicksave all together since the game saves when you wait automatacly. quicksave is nice because you can use it anywhere.
|
|
#5
|
||||
|
||||
|
Although I still have not had a chance to try this game, I think it's usually best not to assign Quick Save to configurations that are being shared... since many people will try the profile and start pressing buttons and may overwrite a previous save, or just may not understand where the saves are even coming from. I certainly like to include "Quick Save" and "Quick Load" commands in the command set, so if someone wants to make use of them they are there to assign... but I don't "pre-assign" them to configurations I share, even if I have leftover [unassigned] buttons. But of course it's up to you and maybe it makes good sense to use in some games. We all appreciate you sharing all your great profiles cid67, keep up the great work!
__________________
pinnaclegameprofiler.com |
|
#6
|
||||
|
||||
|
I have removed the quicksave from the game menu command and i have also added autoscrolling menus to make navigating them a little more convienient. thanx for the input.
|
|
#7
|
|||
|
|||
|
I agree that there needs to be a quicksave button as it is nice to use, but I can't have it quicksaving everytime I use the menu. What I did for now was put wait on the sneak button, I find this better for freeing up a spot for a quicksave. What I would like is to have a quicksave and quickload though, enabling me to never even touch the keyboard again.
I have found some good information on maybe finding a way to do this, but unfortunately Beth's software isn't taking kindly to it. The idea is to change the quicksave hotkey from a 'make' scancode to a 'break' scancode. This would allow dual binding to the menu key by having f5 pressed down, but if you hold it esc is activated. When you let go you can't quicksave while in a menu, thus solving the problem. Now the only thing that stands in the way is Bethesda themselves.
|
|
#8
|
||||
|
||||
|
I have updated the profile yet again. i changed the way the movement is assigned to stop a problem where the movement would hang ifyou moved the stick forward and then centered it to quickly. hopefully a pinnacle update will fix this problem. its the same problem as this http://www.pinnaclegameprofiler.com/...opic.php?t=502
|
|
#9
|
|||
|
|||
|
I keep having difficulty with just talking to a Character it always pop into pick pocket mode. I also find that many of the commands do to many things at once. Switching views alot. I have disabled the file in the default INI. Does anyone else run into the this trouble?
|
|
#10
|
||||
|
||||
|
I have not had any of the problems you describe. are you using the xbox 360 controller. if you fail to properly edit the oblivion.ini file than the buttons will not behave properly and will apear as though more than one command is linked to it. make sure you are editing oblivion.ini and not default.ini and be sure to save the edited file overrighting the original oblivion.ini also make sure your controls within oblivion are set to there default values.if anyone else is having the same problem let me know.
|