Summary:
Wii-IR Mouse movements works in OnLive's menu's/lobbies but once I launch a game on OnLive, like FEAR2, FEAR3, World of Goo, etc., then the mouse movements stop working for the wii mote profile..
However, if i move my regular mouse around that works fine in onlive and when i use a PGP xbox360 profile to move the mouse via the analog sticks that works as well.. So we know that PGP is capable of rendering the mouse while in any of OnLive's games.. It's just the IR for the wiimote won't once a game launches.
So why does the Wiimote's IR mouse emulation in PGP not function in any OnLive game but all other PGP mousemovements do?
Examples:
*using PGP: xbox360 analog set to emulate mouse = Works in onlive game
*Using PGP: Wii-mote buttons or tilts or analog sticks set to emulate mouse = Works in onlive game
btw, I also have a Razer Hydra and that works perfectly in any of OnLive's games too for mouse movements.
It seems like your IR Motion isn't sending commands that OnLive is expecting for running a game.. Perhaps when a game launches OnLive expects some extra directX code or something and the PGP team forgot to set that.
I'm just guessing.
I can use the Wii-motes IR to navigate windows and play League of Legends.
Such an odd bug



