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Thread: EA: Dead Space not casual enough

  1. #1
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    mystieus is offline PGP's Gaming News Correspondent
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    EA: Dead Space not casual enough

    EA says it "definitely do[es] not want to **** off our fans" by taking Dead Space 3 too far from its horror roots, but at the same time concedes it needs to make the series "more broadly appealing".

    Speaking to CVG in a just-published interview, EA Labels president Frank Gibeau said he's confident that new features such as co-op will help the next instalment become "a great game and our biggest Dead Space."

    He explained: "What we've tried to do with each instalment is tell a different story about Isaac but at the same time bring in new features and ways to turn the game into a more connected experience.
    "... so we embraced [the co-op] idea and we tried to open up the accessibility of the IP a little bit by adding a little bit more action, but not undermining the horror. We can't not be a horror game because that's what Dead Space is."


    The exec listed environment and co-op as areas the new game will push, "and at the same time we definitely do not want to **** off our fans by taking it too far from horror," he said.

    "We're very self aware of that - we listen to the fans and we hear them. We're going to be releasing more assets over the coming months that show you how deep the horror is. It's definitely not getting away from gore or horror, but at the same time it's opening up to a larger audience by adding some elements."

    Gibeau listed Ridley Scott film Prometheus as a particular inspiration for EA, which he says managed to attract a broader appeal thanks to casting and imagery.

    "In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in an IP like Dead Space.

    "Anything less than that and it becomes quite difficult financially given how expensive it is to make games and market them.


    "We feel good about that growth but we have to be very paranoid about making sure we don't change the experience so much that we lose the fanbase."

    At its E3 press conference EA confirmed a February 2013 release date for Dead Space 3.
    http://www.computerandvideogames.com...-dead-space-3/


    Here we go again!


  2. #2
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    yes here we go again, EA messing up another developing house / franchise, they may as well kill off the franchise altogether to be honest, as they have mucked up many games, they are losing sales, and with good reason, dumbing a game down / making it casual will not solve the issue. its EA themselves they really need to take a look at and do a major reform

    they destroyed a great many games and houses, they will not stop at nothing to destory every game going if they can in the name of profit, they control many IPs and they are destroying them one at a time


    I played Dead Space, not a bad game, but the PC version was very buggy and patches were noway to be found

    yet another title, EA forgot to support, I really hate EA!

  3. #3
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    The death of survival horror

  4. #4
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    Quote Originally Posted by Fahrneheit View Post
    The death of survival horror
    at the hands of publishers yes this is true

    at the hands of indie studios, its far from dead
    http://www.kickstarter.com/projects/...e-survival-rpg

    and lets not forgot there is going to be another Amnesia: game, Amnesia: A Machine for Pigs

    teaser trailer

    http://www.webpronews.com/amnesia-se...leased-2012-06

    if you played the first one, which is awesome and damn scary, this second game will be even more so

    now these games really are survival horror at their finest

    forgot publishers, they will kill any genre going apart from FPS / TPS which is all they care about, true classics like survival horrow, RTS and other games they don't care about in the least, but at least there are indie studios that will continue to make such games

    so yes, survival horror is dead under EA and other publishers, but not dead, dead, as the genre will live on else where

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