Guild Wars 2
~ The guide button now fires the Elite Skill because that just seems appropriate.
~ Implemented a new, much simpler camera control (assigned by default now) method that eliminates the cursor warping to different locations on the screen. Using this new command also eliminates the need to follow the tutorial further down the page and will have you in the game much quicker now. Hooray for progress! The old command is still in the profile just because I like it and a lot of work went into it.
~ Fixed inconsistencies between shifted and unshifted modes.
~ "Butt mode" (It's best not to ask) fixed. Great work on this one Amakou!
~ Added functionality whereby releasing the right stick the mouse pointer will automatically GoTo the coordinates you specify (see the tutorial further down the page). Note: the instructions further down the page instruct you on how to make the cursor GoTo a coordinate at the center of the screen. I and several other posters found this to be inconvenient since the camera control function relies on a lot of mouse clicking and resulted in a lot of targeting/auto attacking. The solution to this is to make the cursor GoTo a coordinate in an unused portion of the screen. I now have my GoTo coordinate set to warp my cursor to just above the chat window when moving the camera as you are in no danger of clicking anything important over there. Experiment with it and find out what works best for you.
Thanks to Dessa for the great idea.
~ New screenshot functionality added to the back button. Press and hold the back button and the interface disappears, when you release the back button the screenshot is captured and the interface reappears. Sweet!
~ Pressing and holding the Left Bumper enables you to look behind your character. To get this to work, in Guild Wars 2 set the look behind keystroke to "U".
Greetings everyone. With Guild Wars 2 launch upon us I thought I'd post my v1.0 controller layout. I refined this layout over the final two beta weekends and am pleased to say that it works brilliantly. Essentially Guild Wars 2 can now be played as a third person action game while reclining comfortably in your chair. The thing that makes all of this feasible is there is no ground/item clicking and WASD character movement. Get near something/someone that needs to be interacted with and hit the interact key, no need to put a cursor directly on anything. Nice!
A few notes:
~ After more than a few iterations I made a design decision to only include controller commands directly related to gameplay. The way I see it is that the keyboard and mouse is better suited for things like inventory management, mail, hero panel, menu navigation, etc, so having a controller command assigned to these functions seemed useless since you are going to be reaching for your keyboard anyway. This decision streamlined the controls a bit and allowed for added functionality.
~ The right stick is your camera control like any good third person game. I find it's easiest to adjust the sensitivity and whether or not to invert the camera from within the game.
~ Disable "Double-tap to evade" in the game options.
~ To use the Look Behind command in my profile, while in-game bind Look Behind to "U".
~ The left trigger is what you will use to move your mouse pointer and cast ground targeted spells. Ground targeting was tested using an Elementalist. Here's how it works: press the button for the ground targeted spell you want to cast, pull and hold the left trigger, with the right stick position the target where you want the spell cast, press the spell button again and the spell is cast. It works wonderfully, and once you get familiar with your spells and their ranges you can turn on quick casting in the game and eliminate the need to press the spell button twice, you will just place the cursor and hit the spell button to cast it. Using a controller to cast ground targeted spells also allows for full mobility while casting, I dare you to try dodging back and to the left while casting ground targeted spells with a keyboard and mouse. Tricky at best. Another way to use the left trigger is in the map screen. Open the map and the right stick will by default drag the map around, pull and hold the left trigger to re-place or move the cursor around the map.
~ The right trigger is bound to the press and hold command Interact/Double Click. What this means is that you pull and release the trigger to interact with anyone/anything and that you pull and hold the trigger to choose dialog options, loot a corpse (turning on auto loot makes this unnecessary), or equip items from your inventory. For example, stand near a corpse and pull and release the left trigger to interact with it, then pull and hold the trigger to pick up what's on offer. I have found no situation where using a double click rather than single click creates problems.
~ There are a lot of double commands, but I maintain a button mapping philosophy throughout the the profile to eliminate confusion. For example, each character has 5 weapon skills assigned to keys 1-5. So instead of mapping 1-4 to A, B, X, Y and number 5 to some other random button I decided to assign 1-3 to X, Y, and B, and then 4 and 5 to the left and right bumpers, and like any good game A is mapped to Jump. I feel this will make remembering the assignments easier since there is no confusion as to "is 4 assigned to A, or was it B?", this way 1-3 are aligned with the top 3 face buttons and 4 and 5 are on the left and right bumpers respectively. Similarly, each character can have 3 utility skills bound to 7-9. These skills are also bound to X, Y, and B in the same way the weapon commands are mapped to the face buttons except that these skills are fired when the button is held.
~ This profile was tested using a Guardian and an Elementalist, one melee and one ranged character respectively and the same profile works very very well with both. Does anyone see any reason the profile would need specialized further for a particular class?
How to edit my profile to reposition your mouse cursor in-game if you are using any resolution other than 1680 x 1050
What this does is when you pull the left trigger the mouse cursor will jump to pre-defined coordinates. This is extremely useful for casting area of effect spells because you will no longer need to wonder where the mouse cursor is, once you pull the left trigger the cursor will be directly in front of you.
Credit goes to WitchKing for the idea
Ask and ye shall receive.
Originally Posted by WitchKing
As a note, if you play Guild Wars 2 at 1680 x 1050 my profile will work perfectly for you with no modifications whatsoever.
If you play Guild Wars 2 at any other resolution other than 1680 x 1050 you will need to make two simple changes (outlined in an easy to follow 16 step procedure ). Here's what you are going to do:
1) Determine at what resolution you play GW2. For this argument we will say it is 1920 × 1080.
2) Divide each number of your resolution by 2. This will give you 960 x 540. This is the exact center point of your screen if your resolution is 1920 × 1080.
3) Envision this, the second number (540) is the vertical number in terms of your resolution, the smaller that second number, the closer to the top of your screen your cursor will appear, this is the main number upon which you will base your preference, the first number (960) will remain constant.
4) Download my Guild Wars 2 profile
5) Open Pinnacle and import my profile
6) Imported? Good! Now from Pinnacle's main screen click Game Profiles (upper right corner)
7) Double click my Guild Wars 2 profile in the list
8 ) Press F5
9) From the commands list double click "Shift Blue ON/OFF"
10) Now, in the "activated step" field, click the "goto COORDINATES" command and click "remove step"
11) Now, from the "Choose new 'event step'" drop down menu choose "mouse goto COORDINATES" (it's about three quarters way down the list)
12) In the "X" and "Y" fields that appear below, set the "X" to 960 (this will position the cursor half way across the screen) and "Y" to 270 (this will position the cursor one quarter way down from the top of the screen) and press the "Test" button. The mouse cursor should warp to the entered positions.
13) Keep modifying "270" and pressing "Test" until you settle on where exactly you would like the cursor to end up, when you have finalized your decision press the "Activated" button. Your new command should appear below "behavior SHIFT-MODE | BLUE" in the "ACTIVATED Event" panel. Click OK. If for some reason it doesn't appear below "behavior SHIFT-MODE | BLUE" click on your newly created command and then click "Move Down" then click OK.
14) Click OK on the next screen
15) Then click Save and Close
16) Then click OK again
Now you should be able to launch Guild Wars 2 from Pinnacle's main screen and the settings you changed should be in effect. Your mouse cursor should be appearing somewhere above your character's head and the top of the screen when you pull the left trigger.
Download the profile here:
Last edited by toddmd2; 05-03-2013 at 06:49 AM.
Reason: v1.5 as of 5/3/2013
I'll be trying this out come release and maybe do my own. I personally found w,a,s,d a little grinding on the left hand, so a nice smooth left stick won't go amiss.
P.S release the game already!!
Agreed, let me know what you think come August 28th.
Originally Posted by sagebirt
Last edited by toddmd2; 08-12-2012 at 03:15 AM.
Hey there - love this profile, I've tried it over the last beta weekend and the last few stress tests and it works fantastically well!
The only issue I've had is with the mouse cursor flying around all over the place - I'm wondering if there's a way that when you pull the left trigger the mouse cursor can be made to "snap" to a specific area of the screen, like just in front of your character or something? That way you can always predict where it's gonna be instead of having to look around the screen to work out just where the hell it's gone when you're trying to ground target something.
Guild Wars 2
Thanks for the feedback and glad to hear you like it!
There is also a way to get the pointer to snap to a particular spot on the screen while not using mouse spring, I haven't tested this method in game (because I just figured it out and just now added it into my profile) but the problem I see with it is that it will be resolution dependent. For example, I play my games at 1680 x 1050, so the coordinates I use for my screen resolution (840 x 370, this snaps the cursor a couple inches above my character's head) wouldn't work for someone using a higher or lower screen resolution because the centers of their screens wouldn't be the same as mine. Watch this space though, I will test your cursor snapping method during the three day head start. If it works well I will post a short tutorial on how to modify this setting in my profile to get it to work at different resolutions.
I have also decided to add a bit more functionality to the profile (such as "call target") which I hope to have up and running by launch day so you might want to re-download my profile again at a later date. I'll make note of it in the OP.
Oh cool! Yeah, I thought there must be a way of doing it, but as a complete Pinnacle noob I wouldn't have a clue as to where to even start looking! And yeah, as someone who plays at 1920 x 1080, any help on how to place the cursor would definitely be appreciated!
I also had something happen a few times during the last stress test whilst using my 360 controller that was a little odd - if I moved the cursor round to point at say, an attackable mob and left it there for a second or two, without pressing any buttons my character would start attacking the mob it was hovering over. I tried the same thing with keyboard and mouse and it didn't occur, which was interesting. It was as though either Pinnacle or the 360 controller was auto-attacking the selected mob by itself as, like I say, I wasn't hitting any attack buttons or anything. Maybe it's something to do with GW2 auto-attacking settings or something, but it seemed odd that it didn't do it with the mouse and keyboard. Anyway, I'll try it again at launch and see if it happens again , or if it's just me somehow.
Here's what I think is happening with that. In order to use the right stick for straight camera control, the way the command is written in Pinnacle is that when you push the right stick to move the camera Pinnacle is telling the game to hold down the right mouse button while the stick is moving and to release the right mouse button when the stick stops moving. This command is essentially what would happen if you were to hold down the right mouse button and move the mouse around, the camera moves. I think that this right clicking might be what is setting the enemies off.
This was happening to me while playing this evening. I believe my original thought was correct.
Last edited by toddmd2; 08-27-2012 at 06:25 AM.
I'll be jumping on the stress test soon. I'm not going to do a lot on it so I though i'd try out the profile. If one is done right, I think this game will really benefit from it. The developers have mentioned about having a more "console" style to combat, so a controller setup would make far more sense.
Can you set this up with a ps3 controller downloadble version? I tried to set it up but i'm a noob and failed.
Sorry mate, I have no experience with setting up Pinnacle to work with a PS3 controller, nor do I own any to even try to experiment with it.
Originally Posted by soulskillz
This however might be a good place to start:
I think the trick is getting Windows/Pinnacle to recognize the controller and this might do the trick. Drop a post in the Tech Support forums if my suggestion doesn't work.
Last edited by toddmd2; 08-30-2012 at 07:00 AM.