Guild Wars 2 help with profiler
Good profiler but having problems enabling GW1 profile for GW2:
I want to bind axis up and down on right analog stick to be "look up" when I move analog stick back and "Look down" when I move analog stick up. I can do turns but look up and look down seem to be non existant.
I also want to bind something to mouse roller scroll to zoom in and out, I saw those though. So yeah, how do I do look up and look down?
Also how do I make mouse NOT to disappear when I start GW2?
Thanks in advance.
Last edited by reanor; 04-29-2012 at 11:37 PM.
Why does profile disable mouse in ANY game? And why does it actually DISABLE the cursor/mouse in games? Even in the ones I want to use profiler in I still want to have my mouse cursor visible so i can click if I need something. Help?
I'm trying to follow what you're doing and it seems as though you've taken the GW1 profile and using it to play GW2. Are you certain the commands of GW1 matches that to the GW2 controls layout?
Now you're saying the mouse cursor disappears when playing the game via PGP. Are you sure the cursor don't disappear natively from the game? I don't think PGP has the capability to make the cursor disappear while playing your game. If you want to use the mouse features within the game you probably have to go into the game's option and enable that feature if it exist.
So why do I have a mouse cursor in game when I dont use PGP and if I have PGP loaded in the background I dont have a mouse cursor in game. Do I sound confusing or something?
PGP off - I have a mouse cursor in game, PGP on - puff, mouse cursor is gone. What does make in PGP settings my mouse cursor disappear in games? I've tried GW2 and TERA online. Its not like TERA needs profiler since it already supports Xbox controller, but I just tried for the heck of it to load TERA while PGP was and I didn't have mouse cursor in TERA either. Its like PGP disables mouse cursor or something. Where is that option in PGP to tell it 'DONT DISABLE MOUSE CURSOR IN GAMES'.
I got GW1 profile working in GW2 without problems. But mouse cursor is still missing.
Another question that remains unanswered - where is "look up", "look down" options in PGP? Or how do I set it to specific analog stick?
Thanks in advance.
PGP does not disable the mouse in your game, as a matter of fact that would require some serious hacking to block a mouse's natural signals at the hardware level... PGP does none of that, it just emulates the mouse. My best guess is that you have your axis mapping set incorrectly so this has caused your mouse to fly off to the far left of the screen. I would suggest that you go to PREFERENCES > DEVICE SETTINGS > ADVANCED and then click the "show wizard" link. Follow the on-screen instructions of the wizard and make sure the green dots move in the correct directions on the tester screens.
I figured it out what it was. I have NVIDIA GPU - GTX 680. When PGP agent is running in the background and if I have 2-3 monitors enabled - mouse disappears in games. It looks like PGP somehow affects mouse cursor in multiple monitor setups. I didn't use Surround Span that available in NVIDIA control Panel to span the screen between three monitors I've had them connected to expand the screen. If its only one monitor then mouse cursor is there in games. It wasn't something that I couldn't find the cursor. I was actually pressing on buttons in game without a cursor. The tooltip for a window was there but mouse cursor wasn't.
Have you tested PGP with mutli-monitor setup? I think its not compatible or something.
The main purpose for using Multi-Monitors is to have a bigger screen to work with and it will be obvious that the mouse cursor will be on one monitor or as you move the mouse cursor it will automatically transfer itself across to each screen. I'm positively and absolutely sure you will not see two or three cursors on your Multi-Monitors. The latest Nvidia drivers available will detect and have the feature to expand to any amount of monitors you put together.
As for testing PGP with Multi-Monitors; did you test it and prove its not compatible? If I were you I'd take full advantage of the Nvidia feature to expand the screen, then run PGP and you'll see how PGP functions.
I don't use multiple monitors to play games. My game is only open on primary monitor. Secondary monitor is just there for extra desktop space. When game opens on primary monitor in 'Full Screen" mode you can't really move mouse cursor beyond the edge of the primary monitor. Your cursor is on the same screen as your game is even if you have additional monitors connected. If you play game in a windowed mode its a different question. But standard full screen mode "locks" the cursor inside of your game window. So even if you have additional screens connected your cursor will be always inside that one main screen as long as game is in full screen mode. And if you move your mouse you can see that its going through things because tooltips are popping up, but cursor itself is invisible/missing.
I am gonna experiment a bit and give you more info.