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Thread: Wasteland 2 (Kickstarter funded)

  1. #1
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    Wasteland 2 (Kickstarter funded)

    I forgot to make a mention of this game, asking for $900k and is at 1.7 mil and has 17 days from time of writing before the project is funded

    I never played Wasteland, you can't really buy it anymore, there are ways to get it, but don't think its a good idea to post the link here

    anyway the original wasteland was done for the C64 then later for PC dos (anyone remember this game?

    http://en.wikipedia.org/wiki/Wasteland_%28video_game%29

    the people behind WL, are some of the best RPG legends going, and its headed by Brian Fargo (who also founded Interplay) you should all know them right? as they made such classics like fallout, wasteland, MDK and many others, in fact the devs behind WS did the fallout series (1 and 2) and WL was the godfather of the classic RPGs

    now Brian is back, he tried to pitch WL2 to the publishers, but guess what? they weren't interested, they don't care about old school games like DFA and WL2

    so to try and get a wasteland sequel he has pitched the idea on kickstarter

    http://www.kickstarter.com/projects/inxile/wasteland-2

    and a major update has been posted, if the funding level goes above 2.1 million, they will get some people from Obsidian to co develop it, this is for writing and tools, all programming will be done in house, the game will be available for PC, mac and unix (that was the 1.5 mill milestone and the funding has spiked up a fair bit since the announcement was made

    Im really looking forward to this game, its a shame how big publishers are treating games and gamers, I think KS is a revolution in the making. OK it won't help to fund every game, but I think it will help to fund a lot of small old school indie games, something that the PC market is in desperate need of

    what is more, another statement from Brian, 5% profits from the game will help to fund other KS funded games, and a few devs have signed up to this, I mean profits, so no KS funds will be transferred, this is profits once the game sells and cost of the game has been cleared, thinking of a better way to say this, so once the game is selling and costs of the game has been settled, profit can be made, and its this profit that will go onto other KS funded games

    again this won't help to make say skyrim, which costs $100 million or many games needing 20 mill or more to make, but these figures are probably down to advertising, engine costs, sound, wages, and box copies, and more. KS will help to fund smaller indie games, digital downloads and old school goodness like point and click adventures and other old school classics that publishers are no longer interested in

    if you like old school games, please pledge, don't matter what that is, lets send the publishers a clear message, that their days of ruining games are over, that thier hand in killing some of the finest developer studios will not be tolerated anymore, (looking at you EA) if you are a true older gen old school player that played a lot of old classics, this should be up your street, and should really be fed up with the way games and the games industry is going

    raise up brothers and sisters, and help to bring back old school games, as the PC games industry is dying, but with KS, we can have a new generation of old school classics, and if publishers take up and notice fine, but lets not let them interfere or take these games away from us, as they have done enough damage, its time for the gamer to strike back before its too late

    that is my two cents worth, so please help to support this project and other KS games, if you are a true PC player and getting sick and tired of the way games are going, vote with your feet and wallet

    thank you

  2. #2
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    Dec 2010
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    not sure if anyone is following this game, but I will post an update that Brain posted some hours ago,

    Update #8: Increased Funding Details

    Posted about 14 hours ago


    Things are sure looking good to hit our next milestone of $2.1 million dollars, which makes the game deeper of course, but it also brings the design talents of Chris Avellone of Obsidian. We look forward to having Chris bring his style and prose to the game. When you include the PayPal money on top of the Kickstarter funds we are over $1.980 million with 12 days left to go. One of the questions I constantly get is an understanding of what happens when donations continue to grow. The question is especially important as I think there are more RPG gamers out there than almost any other category.
    I would like to give a little visibility on what we would expect to add to the game if we hit $2.5 million and $3.0 million. And do keep in mind that ALL money raised goes into development.
    Scope and scale is the number one request, and it is what we are focusing our monies on primarily. So at 2.5 million dollars we would bring in another couple of designers to help create more areas. This will not only increase the overall size and depth of the world, but it translates to more story lines and more player options as well. At this funding level we would also bring more level scripters in to allow us to get levels in faster. When we get levels in faster it allows more iteration time to really hone things in. I believe that iteration time is the single most important factor towards shipping a polished and deep game.
    In addition, we will add more NPC portraits and equipment artwork as per what the fans have requested in the forums. We would also increase the music budget to allow Mark Morgan to layer in even more atmosphere. The bottom line is that this kind of budget ensures that Wasteland 2 is BIGGER than Wasteland 1. And for the people that remember little Bobby from WL1... well he was left for dead and he is pissed.
    The third most asked about feature is for us to provide a mod kit to allow players to create their own scenarios. I have always loved those kinds of tool-sets to set players loose to keep the world expanding. To create these kinds of tools is time consuming and requires a separate team of guys to do it. While we are not ready to commit to that feature yet, we can say that if we were to hit 3 million dollars, it would be possible to do a mod kit without cutting into the plan for the main game. In fact, IF we ended up making the mod kit we would not release it until after Wasteland 2 shipped as our hands will be quite full to ensure things are done well. The game will also increase in scope as well so this is not a binary equation. As always, we will be posting polls in the forums to help with these sorts of decisions. Yes we are reading the forums!
    On the production front we have already started our pre-production process. We have our art team starting work on setting the look of the game. Once we have the look established, we will run tests across several different technologies we are evaluating to settle in on our tech for the project.
    And Andrée Wallin is wrapping up his first concept piece for the Desert Rangers and they look bad ass. It's a beautiful mixture of the military with touches of the old west rangers.
    We have also adjusted the tiers a bit to move around the in-game items. We added 100 slots to the $1,000 backer level as the first 100 slots sold out far faster than we anticipated. We then reduced the $2,500 tier significantly to just 25 slots and added 25 slots at $2,000. With those reductions we increased the $1,000 tier in proportion. Also we clarified that Chris Avellone would sign the collectors edition as part of the $250 tier.
    And lastly I wanted to include a description of the Desert Rangers background, as many players are not familiar with them:
    On the same day that the U.S. and Soviet Union were attempting to extinguish each other, a company of U.S. Army Engineers were in the southwestern deserts building transportation bridges over dry riverbeds. They worked deep in the inhospitable desert valleys, surrounded by a number of survivalist communities. Located directly south of their position on that day was a newly-constructed federal prison. In addition to housing the nation’s criminals condemned to death, the prison contained light industrial manufacturing facilities.
    Shortly after the nuclear attack began, the Engineers, seeking shelter, took over the federal prison and expelled the prisoners into the desolate desert to complete their sentences. As the weeks passed, they invited the nearby survivalist communities to join them and to help them build a new society. Because of each community’s suspicions towards one another, times were difficult at first. But as time nurtured trust, this settlement -- which came to be known as Ranger Center -- grew to be one of the strongest outposts. Ranger Center even proved powerful enough to repel the hands of rancorous criminals who repeatedly attacked in attempts to reclaim what was once “rightfully theirs.”
    The citizens of Ranger Center, after first believing that they were the only ones who survived the nuclear maelstrom, soon realized that communities beyond the desert’s grip had also survived, Because they had such success in constructing a new community, they felt compelled to help other survivors rebuild and live in peace.
    Toward this end, the Desert Rangers, in the great tradition of the Texas and Arizona Rangers a century before, were born
    got to say this is going to be one mighty fine game, and since the success of Double fine adventures and WL2, a few other games are asking for kickstarter funding

    Shadowrun Returns

    not sure if anyone here remembers this game? I don't to be honest, but it looks interesting,





    leisure suit larry
    http://www.kickstarter.com/projects/...rry-come-again


    I remember these games, adult point and click adventures, they weren't too bad


    and then there is is another adventure gaming coming to KS soon

    Tex Murphy, I think the project will start next month, I don't remember those games either. I am an old school gamer, but I didn't get hold of a PC until much later, so I guess many dos games passed me by


    still things are looking up for the PC gaming market, and soon, oh boy soon, Legend of Grimrock will be released. so while publishers are turning their backs on the PC market, I think with the help of KS, we will see old school classics return


    now I just got to be careful not to spend too much

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