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Peeps so you see the limitless things you can do in PGP!
As for the Cycle Pointer, Add Pause and even a Loopback Repeat those are just options I put forward to add to your commands where needed only if needed.
But I also still learning and just like you have all these crazy things running in my head and you just won't like to be in there some of the times when it start clicking.
For the e.g. B to execute before A I still have to figure it out. What I normally do is make sure that a command that is not really needed that much or will follow right after A I'll place it there.
There are three persons in the forum who I know can do these commands perfectly and they are Rob (Developer of PGP), Aldo (rehab) and Cid
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While we're still in the more shift modes thread, can I also pipe in for more modes? Practically, I would say five is enough (with I guess Purple being the next best color). With really button-heavy games I use one shift mode for each D-Pad plus an additional shift mode for system functions (quit, etc.), so five is perfect.
However, in a perfect world maybe semi-unlimited shift modes (50ish) and we rename them after numbers instead of colors (or better yet, user-assigned names)? With that many you have a lot more options for double modifiers (R2+L2+Start to quit, for example). The shift-mode system is a little cumbersome for this purpose as you need like 5 shifts so that you can handle R2->L2->Start and L2->R2->Start, but I'm not sure if there is a better option to do multi-button combos.
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Ok, perhaps there is a 5th shift-mode button in PGP's near future. I only worry that other users will want more and 5 works in the color system. There are plans to allow renaming the shift-mode reference names, but they are still supposed to display as different color text. I'm actually planning out the new interface for PGP's future, as we move to v7.0 I hope to have a new interface that is more intuitive and simple for new users (while still having all the existing functionality for advanced users of course). This is something I will keep in mind as the interface evolves.
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