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Thread: Keyboard Hot Keys (Mouse wheel?)

  1. #1
    Join Date
    Jun 2008
    Location
    England
    Posts
    65

    Keyboard Hot Keys (Mouse wheel?)

    Hi there, using the keyboard hot keys feature to assign commands to the side buttons on my mouse works great (You'd be surprised how many modern games don't let you assign things to the side mouse buttons).

    However I noticed I was unable to bind any commands to the Mouse scroll wheel? This would certainly be useful in a ton of older games I'm playing at the moment, like C&C: Red Alert, where I'd like to assign scrolling up and down the build menu (currently arrow keys) to the scroll wheel.

    Any chance this is possible?

  2. #2
    Join Date
    Jul 2005
    Posts
    13,281
    I can give this some thought, but the main problem with this is that an "event" should have an "on" and "off" ("activate" and "deactivate") to fit into the system of commands. And scrolling the mouse-wheel doesn't have that sort of physical ability to "hold" it in a state of active. So that means that at the very least it would not be able to fire commands in the same way as a "button" (on your gamepad, mouse, or keyboard).

  3. #3
    Join Date
    Jul 2012
    Posts
    2

    Mouse Wheel

    I have to second the aged request. Trying to program a joystick with an axis to emulate a scroll wheel is a much needed feature. Crysis can be added to the list. And by proxy, MechWarrior Living Legends.

  4. #4
    Join Date
    May 2013
    Posts
    1
    Quote Originally Posted by SerpentStar View Post
    I have to second the aged request. Trying to program a joystick with an axis to emulate a scroll wheel is a much needed feature. Crysis can be added to the list. And by proxy, MechWarrior Living Legends.
    I'd like to third this.

    I realize that an analogue axis can be used to control the repeat frequency of a digital command but this is tedious / time consuming to setup - and for a lot of new people obscure (it took me a couple of hours of mucking around and reading to realize this was possible and find out how to do it).

    What I would like to see added is:
    Under Edit Axis Commands an option for selecting a command and then setting the the deadzone + min / max repeat rates for the analogue axis (and potentially easing/acceleration as well) . This would allow for much easier setup of analogue scrolling as well as variable-repeat-speed key presses, which seems to be sought after as well:
    http://pinnaclegameprofiler.com/foru...ck+mouse+wheel
    http://pinnaclegameprofiler.com/foru...y-repeat-a-key

    In the case of scrolling this could be further simplified by adding an 'Assign to Scroll' option to the pre-defined joystick mappings. This type of scrolling would accurately match the way the speed of a mouse scroll wheel works and would intuitively fit with the way the joystick is used to emulate mouse movement.

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