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Thread: In-game menu

  1. #1
    Join Date
    Oct 2009
    Location
    Amsterdam
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    772

    In-game menu

    Hi guys,

    I know "overlaying" the controls has been discussed before and would be very difficult to implement but how about an in-game menu when launched from Pinnacle?
    So when you've launched the game from Pinnacle there's a key/button which will exit out (something like ALT-TABing out of the game into an active Pinnacle screen) and display a Pinnacle in-game menu where you can view and edit your profile.

    Gameex uses a similair method (by pressing the "L-key" in-game) and this works pretty well. It also has the ability to view the game's controls if you place an image file in a predefined folder. I launch my PC games via Gameex, and use that method for watching the Pinnacle controls, but it would be much better to see the real configuration and being able to edit it.

    Is it something worth investigating?
    Last edited by Pinnacle [Aldo]; 05-20-2010 at 07:49 AM.

  2. #2
    Join Date
    Jul 2005
    Posts
    13,325
    Hmmm.. so the idea is to drop to the desktop (from the full-screen game) and then show a menu there to edit the profile? Well an important thing for that is PGP cannot display the Edit Configurations window while playing a game... not only are resources shutdown during PLAY to improve response, but in particular the design was never intended for that so trying to do that would probably not be reasonably possible.

  3. #3
    Join Date
    Oct 2009
    Location
    Amsterdam
    Posts
    772
    Quote Originally Posted by Pinnacle [Rob] View Post
    Hmmm.. so the idea is to drop to the desktop (from the full-screen game) and then show a menu there to edit the profile? Well an important thing for that is PGP cannot display the Edit Configurations window while playing a game... not only are resources shutdown during PLAY to improve response, but in particular the design was never intended for that so trying to do that would probably not be reasonably possible.
    Yes that's the idea.
    Maybe I'm tinking way too simple or missing something here but can't the running profile be stopped by PGP once the "display/edit configation" (or similair) button is pressed? Or maybe a new "Inquiry-only" screen which only allows you to see the configuration and comments (although I realize this would be extra work).

    I do think that something like this would be a real asset to PGP to be honest; even if it's just stopping the running profile to go into the "edit"-screen to start with..

  4. #4
    Join Date
    Jul 2005
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    13,325
    Ok, I will give this idea some more thought

  5. #5
    Join Date
    Jan 2009
    Posts
    6
    Bit of an older post, but on the subject, a simple display of the keys for that game would be great, but even better if could do with Pic of controller etc.

    It would also be super cool if could pop a quick profile 'name' as such so when a new profile is picked up to apply by PGP it will let you know it has applied it properly (or that you actually have setup a profile to use a gamepad). Would only need to show for a few seconds during loading I think. When the program is closed for it to then display what background profile you have active.

    I know as I grow my profile collection I am forgetting which keys are which for some games, but also, I use PGP in a Media Center config, so would be great not to have to mess with mouse or task tray to show the details when needed or to have it automatically display for xx time on any change.

    Another program that comes to mind on how I see it could be implemented is XFire where keypress keeps game open/active displayed behind a transparent overlay (in this case chat window etc).

    It would be great to have the game load and on my Xbox controller perhaps hold the middle two menu buttons or top 4 trigger buttons to display the button config whenever I may need it.

    For editing profiles I think this would be better left the way it is now.

    Cheers,

  6. #6
    Join Date
    Jul 2005
    Posts
    13,325
    Displaying an overlay window over a game is one of the most difficult programming tasks and the phrase "easier said than done" certainly applies to this idea. There are other threads on the forum that discuss the future implementation of ideas like this, but it's far down the road.

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