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		<title>PGP Forum - Gaming News</title>
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			<title>Future-proofing your PC for next-gen gaming</title>
			<link>http://pinnaclegameprofiler.com/forum/showthread.php?27889-Future-proofing-your-PC-for-next-gen-gaming&amp;goto=newpost</link>
			<pubDate>Mon, 22 Apr 2013 02:35:41 GMT</pubDate>
			<description>Image: http://images.eurogamer.net/2013/articles/1/5/7/3/6/0/5/136639203721.jpg/EG11/resize/960x-1                                                   ...</description>
			<content:encoded><![CDATA[<div><img src="http://images.eurogamer.net/2013/articles/1/5/7/3/6/0/5/136639203721.jpg/EG11/resize/960x-1" border="0" alt="" />                                                                                          <b>                                     <br />
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Will a dual-core PC still hack it when PS4 hits? What should  you look for in a graphics card upgrade? <br />
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CPU - Intel or AMD? <br />
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Digital  Foundry investigates.                                </b><br />
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 CPU:<br />
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			<i><b>We approached a number of developers on and off the record</b>  - each of whom has helped to ship multi-million-selling, triple-A  titles - asking them whether an Intel or AMD processor offers the best  way to future-proof a games PC built in the here and now. Bearing in  mind the historical dominance Intel has enjoyed, the results are  intriguing - <b>all of them opted for the FX-8350 over the current default enthusiast's choice, the Core i5 3570K.</b></i>
			
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			So in theory, chips from both vendors should easily outperform the next-gen consoles, <b>but  AMD has the potential to offer more performance at the same price-point  - as Avalanche Studios' Chief Technical Office, Linus Blomberg, tells  us</b>.<br />
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&quot;I'd go for the FX-8350, for two reasons. <b>Firstly, it's the same hardware vendor as PS4 and there are always some compatibility issues that devs will have to work around</b> (particularly in SIMD coding), potentially leading to an inferior implementation on other systems - <b>not very likely a big problem in practice though</b>,&quot; he says. <br />
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&quot;<b>Secondly, not every game engine is job-queue based, even though the  Avalanche Engine is, some games are designed around an assumption of  available hardware threads</b>. The FX-8350 will clearly be much more powerful [than PS4] in raw processing power considering the superior clock speed, but <b>in  terms of architecture it can be a benefit to have the same number of  cores so that an identical frame layout can be guaranteed.</b>&quot;
			
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			&quot;<b>This (Sony) approach of more cores, lower clock, but out-of-order  execution will alter the game engine design to be more parallel.</b> If  games want to get the most from the chips then they have to go 'wide'...  they cannot rely on a powerful single-threaded CPU to run the game as  first-gen PS3 and Xbox 360 games did. S<b>o, I would probably go for the  AMD as well, as this might better match a console port of a game...  based on what we know so far.&quot;</b>
			
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			&quot;<b>I think we can assume that most games will use a majority of the 8GB  for graphics resources, so I'd go for as much GDDR5 on the GPU as  possible</b>,&quot; says Avalanche's Linus Blomberg. <br />
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&quot;For the CPU I'd say at least 8GB DDR3, depending on how much stuff  you'll have running in the background. But this is a tricky one! <b>In  Avalanche Studios' upcoming titles we'll use a lot of tricks that take  advantage of the unified memory layout. But on high-end GPUs there will  be ways of compensating for that, to some extent at least.</b>&quot;
			
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			Others sound a more cautious note:<br />
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&quot;<b>Replicating the 8GB unified ram of the Sony console will be impossible,&quot; another well-placed source tells us.</b><br />
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&quot;The problem with Windows is that there is always a DirectX type 'layer'  between the game and the actual hardware. This marshals and controls  the movement of textures/shaders/vertices from the main PC memory to the  memory on the GPU. Unless PC games programmers get direct control of  the hardware (very unlikely), <b>you will always be fighting against  this issue. You never know where your textures are and when they will be  uploaded to the GPU, which can cause stalls or micro-stutters in a  frame as resources are shunted between the memory types.</b>&quot;
			
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			And again, similar to the CPU recommendations, we see consensus from all  of our sources on how to best future-proof your PC in this respect - <b>buy a graphics card &quot;with as much memory as you can afford</b>&quot;.
			
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			&quot;Not all games will provide you with the option to go from 30 to 60FPS,  as it's an architectural challenge too and usually comes with other  drawbacks,&quot; says Avalanche's Linus Blomberg. &quot;But if they do, it will  always be a trade-off between resolution and frame-rate. A PC card will  most often have higher FLOPS, but you'll also typically run at a higher  resolution. If you'd stick to 720p, as on most console games, then 60FPS  should definitely be feasible. In my opinion 720p at 60FPS provides a  superior visual improvement compared to 1080p at 30FPS.&quot;
			
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</div><a href="http://www.eurogamer.net/articles/digitalfoundry-future-proofing-your-pc-for-next-gen" target="_blank">http://www.eurogamer.net/articles/di...c-for-next-gen</a></div>

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